F2P is a business model not a game design system. You can make good F2P games and you can make very bad F2P games, just like you can with premium games. There was some truly terrible premium games, ...
The bear market pushes GameFi projects to rethink their user retention strategy: as daily token rewards become less attractive, the focus shifts to the long-term value of holding game NFTs and to free ...
There's an unwritten rule that, anyone talking about F2P at any event around the globe must spend at least the first 10 minutes of the presentation attempting to justify the monetisation model.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results